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Modules Page

The Modules page lets you view and configure the detection modules running on your server.

Modules List

What are Modules?

Modules are independent detection services that analyze player behavior. Each module specializes in a specific category of cheats:

ModuleFocusTier
Movement CoreBlatant flight, speed, nofallCore
Movement AdvancedTimer, step, noslowAdvanced
Combat CoreHigh CPS, reach, killauraCore
Combat AdvancedAim patterns, autoclicker timingAdvanced
Player CoreInvalid packets, fast place/breakCore
Player AdvancedInteraction angles, inventoryAdvanced

Module Tiers

Core Modules

Core modules use straightforward checks that catch obvious cheaters with minimal false positives. These are safe to run on any server.

Advanced Modules

Advanced modules use statistical analysis and machine learning. They can catch subtle cheats but may require tuning for your specific server environment.

Module Status

Each module card shows:

  • Name and description
  • Status - Active (green) or Inactive (gray)
  • Checks - List of individual checks in this module
  • Toggle - Enable/disable the module

Enabling/Disabling Modules

Click the toggle switch on any module to enable or disable it:

  • Enabled - Module receives packet data and produces findings
  • Disabled - Module is skipped, no findings generated

Changes take effect immediately. No server restart required.

Module Details

Click a module card to view its details:

Module Detail

The detail panel shows:

  • Full description - What the module detects
  • Checks list - Individual checks with names
  • Status - Current enabled state

Best Practices

Starting Out

  1. Enable all Core modules first
  2. Monitor for a few days
  3. Review any false positives
  4. Gradually enable Advanced modules

High-Traffic Servers

If you have many players:

  • Start with Core modules only
  • Advanced modules add more analysis overhead
  • Monitor the “Plugin Status” latency

Competitive/PvP Servers

Combat-focused servers should prioritize:

  • Combat Core (essential)
  • Combat Advanced (for subtle aimbot detection)
  • Movement Core (prevent speed/flight in combat)

Survival/Creative Servers

Focus on movement and interaction:

  • Movement Core
  • Player Core (prevent fast break exploits)
  • Movement Advanced (if false positives are low)

Default Configuration

When you first register a server, all 6 built-in modules are enabled by default. This gives you comprehensive coverage out of the box.

Custom Modules

Developers can create custom detection modules. See Module Development for details.

Last updated on
AsyncAnticheat v0.1.0Go to Dashboard →