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Detection ChecksInteraction Checks

Interaction Checks

Interaction checks detect scaffold, nuker, and other block/item interaction cheats.

Scaffold

Detects automated bridge building.

scaffold.pattern

Unnatural block placement patterns.

Detection:

  • Track block placements while moving
  • Analyze placement timing and positions
  • Detect impossible placement angles

Example Finding:

{ "detector_name": "player_core_scaffold_pattern", "severity": "high", "title": "Scaffold: 15 placements while moving", "description": "Automated bridge building pattern detected", "evidence_json": { "placements_while_moving": 15, "average_placement_interval_ms": 45, "look_direction_changes": 0 } }

scaffold.angle

Placing blocks at impossible angles.

Detection:

  • Compare player look direction to block placement
  • Track cursor position on placed block
  • Flag placements without proper aim

scaffold.timing

Perfect placement timing detection.

Detection:

  • Analyze interval between placements
  • Detect inhuman consistency
  • Compare to server tick timing

Nuker

Detects fast block breaking.

nuker.speed

Breaking blocks too quickly.

Detection:

  • Track time between dig start and complete
  • Compare to block break time with tool
  • Flag instant or near-instant breaks

Example Finding:

{ "detector_name": "player_core_nuker_speed", "severity": "critical", "title": "Nuker: 50ms break time (expected 750ms)", "description": "Block broken significantly faster than possible", "evidence_json": { "break_time_ms": 50, "expected_time_ms": 750, "block_type": "stone", "tool": "diamond_pickaxe" } }

nuker.pattern

Breaking multiple blocks impossibly fast.

Detection:

  • Track break locations and timing
  • Detect multi-block breaks in single tick
  • Flag impossible break patterns

FastPlace

Detects rapid block placement.

fastplace.rate

Placing blocks faster than allowed.

Detection:

  • Count placements per time window
  • Maximum vanilla is ~4 blocks/tick
  • Flag excessive placement rates

Example Finding:

{ "detector_name": "player_advanced_fastplace_rate", "severity": "medium", "title": "FastPlace: 25 blocks/sec", "description": "Block placement rate exceeds maximum allowed", "evidence_json": { "placements_per_second": 25, "max_allowed": 20 } }

Inventory

Detects inventory manipulation cheats.

inventory.instant

Instant inventory interactions.

Detection:

  • Track time between inventory open and clicks
  • Detect superhuman click speeds
  • Flag instant item transfers

inventory.pattern

Unnatural inventory click patterns.

Detection:

  • Analyze click sequences
  • Detect automated sorting patterns
  • Flag impossible click combinations

Example Finding:

{ "detector_name": "player_advanced_inventory_pattern", "severity": "high", "title": "Inventory: 35 CPS across 20 slots", "description": "Unnatural inventory click pattern detected", "evidence_json": { "clicks_per_second": 35, "unique_slots_clicked": 20, "time_window_ms": 100 } }

inventory.steal

Chest stealing detection.

Detection:

  • Track container interactions
  • Detect instant chest emptying
  • Flag superhuman transfer speeds

Timer

Detects game speed modification.

timer.speed

Game running faster than normal.

Detection:

  • Compare packet rate to expected rate
  • Track packet timestamps
  • Flag accelerated game speed

Note: Timer detection is challenging in async mode due to network jitter. Best results come from analyzing patterns over longer periods.

Example Finding:

{ "detector_name": "movement_advanced_timer_speed", "severity": "high", "title": "Timer: 1.25x speed", "description": "Game running faster than normal tick rate", "evidence_json": { "packets_per_second": 25, "expected": 20, "speed_multiplier": 1.25 } }

Configuration

Example interaction check configuration:

{ "interaction": { "scaffold": { "enabled": true, "min_placements_for_detection": 5, "max_placement_speed": 50 }, "nuker": { "enabled": true, "instant_break_threshold_ms": 100 }, "fastplace": { "enabled": true, "max_placements_per_second": 20 }, "inventory": { "enabled": true, "max_clicks_per_second": 30, "min_interaction_delay_ms": 50 }, "timer": { "enabled": true, "max_speed_multiplier": 1.05, "sample_window_seconds": 10 } } }

Limitations

World State Dependency

Many interaction checks benefit from world state:

  • Block break times depend on block type and tool
  • Placement validity requires knowing adjacent blocks
  • Some cheats only detectable with server-side info

Workaround: Include block type hints in packet data when available.

Async Timing Challenges

Interaction timing is affected by:

  • Network latency variations
  • Packet batching delays
  • Clock skew between client and server

Use statistical analysis over time windows rather than single-event detection.

Last updated on
AsyncAnticheat v0.1.0Go to Dashboard →