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Findings Page

The Findings page displays all detections from your server’s detection modules.

Findings List

What is a Finding?

A finding (also called a violation or detection) occurs when a detection module identifies suspicious behavior. Each finding includes:

  • Player - Who triggered the detection
  • Check - Which specific check flagged them
  • Severity - How confident the system is (low, medium, high, critical)
  • Timestamp - When it occurred
  • Count - How many times this check triggered for this player

Finding List

Findings are grouped by player and sorted by recency. Each entry shows:

  • Player name and avatar
  • Check name (e.g., movement_timer_slow)
  • Severity badge - Color-coded by confidence level
  • Count - Total triggers for this check

Severity Levels

LevelColorMeaning
CriticalRedDefinitive cheat detection, immediate action recommended
HighOrangeStrong indication of cheating
MediumAmberModerate suspicion, review recommended
LowBlueMinor anomaly, possibly legitimate

Player History Panel

Click a finding to open the player history panel:

Findings Detail

The panel shows:

  • Player info - Name, UUID, online status
  • All findings - Every detection for this player
  • Timeline - Chronological view of detections
  • Sessions - Play sessions with finding counts

Reporting False Positives

If a detection is incorrect:

  1. Find the finding in the list
  2. Click the flag icon (🚩)
  3. Fill out the false positive report

What to include:

  • What the player was actually doing
  • Why you believe it’s a false positive
  • Any relevant context (ping, server conditions)

See Reporting Issues for details.

Understanding Check Names

Check names follow a pattern: category_tier_checkname

Examples:

  • movement_core_flight_ascend - Core movement check for upward flight
  • combat_advanced_aim_headsnap - Advanced combat check for suspicious aim

See Detection Checks for a full reference.

Use the search box to filter findings by:

  • Player name
  • Check name
  • UUID

Taking Action

During the beta, AsyncAnticheat does not automatically punish players. You must manually review findings and take action through your existing moderation tools.

Future versions will support:

  • Automatic kick/ban based on thresholds
  • Webhook notifications
  • In-game staff alerts
Last updated on
AsyncAnticheat v0.1.0Go to Dashboard →